Game Development with CircuitPython
07-15, 11:55–12:40 (Europe/Dublin), The Auditorium

With a large selection of handheld devices running CircuitPython, it's natural to want to make games for them. But where to start? What are the options available for the hardware, the libraries and other resources? And how do you use all of that? This talk aims to give a gentle introduction for everyone.


Making games on small devices is great fun and also a great way to learn. You don't have to worry about breaking anything, and the games tend to be much simpler than on the big computers. And with CircuitPython you don't need to install anything on your computer, all you need is a text editor. But it's not easy to decide what you need exactly: what hardware to get, which libraries to use and how to actually put it all together to spend the minimum time on all that, and maximum time on the game itself? I'm going to go over the available options, their pros and cons, and show some examples to get you started.


Expected audience expertise: Domain

none

Abstract as a tweet

With a large selection of handheld devices running CircuitPython, it's natural to want to make games for them. But where to start? What are the options available for the hardware, the libraries and other resources? And how do you use all of that?

Expected audience expertise: Python

none

A Python programmer by day, an electronics hobbyist by night. Building spider robots, hand-held game consoles, ergonomic keyboards and all kinds of gadgets. Very much into CircuitPython.